Upgradeable equipment
by aVENGER


Table of Contents


Component Summary

Baldur's Gate 2 allows Cromwell (the dwarven blacksmith who lives in the Docks District of Atkhatla) and Cespenar (the imp servant who resides in the Pocket Plane) to upgrade and improve certain magical items by fusing them with additional ingredients. This component expands upon that feature and allows these characters to upgrade some of the items which are added or modified by various components of the Rogue Rebalancing mod. Note that the upgrade approach used in the original game is mirrored by this component, which means that certain items can only be upgraded by Cromwell while others can only be improved by Cespenar.



Items upgradable by Cromwell

For reference, Cromwell the dwarven blacksmith can be found in the Docks district of Atkhathla, near Mae'Var's guildhall (AR0334). In addition to his regular work, Cromwell can now craft the following items:


Blazing Glory  (Fading Glory + Symbol of Amaunator + 7500gp)

For many generations, this shield was passed down to selected High Jurists of Amaunator who took upon them the duty of cleansing the lands of all undead. After Amaunator seemingly disappeared and the Keep of the Eternal Sun had fallen, the shield's brilliant golden finish began to fade and its powerful enchantments started to dissolve. Eventually, the once mighty artifact was degraded to a mere wall decoration. As time passed, Amaunator's followers slowly fell into disarray and started to disband. The shield was lastly pillaged from their temple along with many other relics.

Fused with Amaunator's holy symbol, the shield pulses with energy once again. Some of its former powers have been restored.


STATISTICS:

Equipped Abilities:
    +2 extra bonus to AC vs. undead creatures
    Any undead creature who strikes the shield bearer in melee takes 2d4 points of fire damage and must save vs. spells or become blinded for 4 rounds

Special Abilities:
    Casts Sunfire 1x/day

Armor Class Bonus:  4
Special:  No Missile/Piercing Attack Protection
Weight:  2
Requires: 4 Strength
Unusable By:
 Mage


Returning Frost Dart +3  (Returning Frost Dart + Mithral token + 5000gp)

It is rumored that a cunning priestess of Auril created dozens of these darts in order to provide her temple guards with a weapon of last resort. A dart seemed perfect for the task since it was very easy to conceal. Minor enchantments which cause frost burns and return the dart to the wielder's hand after striking were added as well. In general, such weapons are rarely seen outside of Auril's temples which are commonly located on the snow covered peeks of Icewind Dale. However, in the recent years, a few merchants from the Ten Towns region have been acquiring suspiciously large quantities of these darts from local adventuring parties.

The mithral coating appears to have enhanced the dart's magical capabilities a bit further.

STATISTICS:

Combat abilities:
    Dart instantly returns to the wielder's hand after being thrown
    15% chance on each hit that the target becomes slowed for 1 round

THAC0: +3 bonus
Damage:  1D3 +3, +1d3 Cold
Damage type:  missile (piercing)
Weight: 0
Speed Factor: 1
Proficiency Type: Dart
Type:  1-handed
Not Usable By:
 Cleric


Keeper of the Law +3  (Keeper of the Law + Brine Potion + 5000gp)

This blade once belonged Lao-Tzu, a samurai from one of the southern provinces of Kara-Tur. Upon finishing his training the warrior had sworn an oath to finally free his lands from the bandits and brigands which had plagued his people for the last ten years. However, that task proved fairly difficult as his opponents were cunning, and only struck late at night, always wearing hoods and masks. Lao-Tzu understood that these bandits had no honor and that may well be hiding among the very people which he sought to protect, but he dared not act merely on impulse for his code of conduct would not permit him to falsely accuse an innocent. To aid him in this task, Lao-Tzu sought a great Wu Jen master and asked him to enchant his wakizashi with the ability to sense the true intentions of a person and to strike vigorously against those without honor. The samurai organized a feast for the people in order to lift the spirits of the robbed ones and to drive out the bandits into the open. The people answered his call and Lao-Tzu was pleased. Using the power of his new weapon he managed to separate the cunning bandits from the simple peasants and to seat them inside a separate dining hall. Once they were all rounded up, the samurai barred the only exit and fought alone against a dozen rogues. After a short battle Lao-Tzu emerged victorious, but his honor did not allow him to kill even such unworthy foes. Instead, the samurai exiled the bandits from the province and his people finally knew peace.

Infused with the properties of Illithid brine water, the sword has become even more effective against Chaotic aligned opponents. Furthermore, it can now protect the mind of its wielder against chaos-based magic for a small amount of time.

STATISTICS:

Equipped Abilities:
    +1 bonus to AC, +3 vs. Chaotic aligned creatures

Special Abilities:
    Casts Detect Alignment 3x/day
    Casts Chaotic Commands 1x/day

THAC0: +3 bonus, +5 vs. Chaotic aligned creatures
Damage:  1D8 +3, +5 vs. Chaotic aligned creatures
Damage type:  piercing
Weight:  2
Speed Factor: 0
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type:  1-handed
Requires: 5 Strength
Not Usable By:
 Chaotic aligned characters
 Druid
 Cleric
 Mage


The Weary Cudgel +3  (The Weary Cudgel + Beljuril + 5000gp)

Crafted by a powerful Uthgardt shaman, this club has been specifically enchanted to diminish the fighting capability of an adversary. It was wielded by chieftain Aukthar of the Blackraven tribe in many clashes between his people and the orcish hordes which periodically attempted to invade Ravenrock, their ancestral mound. The weapon was lost during one particularly fierce battle when the war cries of the combatants triggered a huge avalanche which swept them down the mountainside.

Infused with the powdered essence of a Beljuril, this weapon has become even more effective at causing fatigue. Consequently, the wielder of the weapon is immune to artificially caused fatigue effects (i.e. fatigue caused by a Haste spell) but still suffers normal fatigue effects from the lack of resting.


STATISTICS:

Equipped Abilities:
    Wielder is immune to artificially caused fatigue effects

Combat Abilities:
    50% chance that the target must save vs. death or become fatigued (note: Constructs, Elementals, Slimes and Undead creatures are not susceptible to fatigue)

THAC0: +3
Damage:  1D6 + 3
Damage type:  crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Club
Type:  1-handed
Requires: 5 Strength
Not Usable By:
  Mage


Stonesmasher +3  (Stonesmasher + Golem Building Book5000gp)

Dark orcish runes are etched into this club. It is a remnant of the last war between the orcs and the Turmish wizards. When the orcish tribes started raiding their city the wizards created golems of terrible power to protect them. Sensing that the brute strength of his warriors was not enough, the great orc chieftain Gull-Nar ordered his shamans to craft a weapon that would allow him to smash the "living statues" into rubble. His shamans used the books from a raided wizard tower to enchant the favorite weapon of their chieftain, a great war club. Gull-Nar was so pleased that he decided to personally lead the next raid, smashing the golems into bits as he proceeded toward the city core. Victory was near, but then a lone mage dressed in black appeared out of nowhere and cast a powerful spell which caused the raging orcs to turn upon each other. In mere minutes, their numbers were decimated and Gull-Nar himself was killed by his most trusted warriors.

Further enchanted using knowledge obtained from the Golem Building Book, the club becomes an even more potent weapon against constructs.

STATISTICS:

Combat Abilities:
    15% chance to instantly shatter Stone, Clay and Sand Golems on each hit

THAC0: +3, (+5 vs. Golems)
Damage:  1D6 + 3, (+5 vs. Golems)
Damage type:  crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Club
Type:  1-handed
Requires: 5 Strength
Not Usable By:
  Mage

Note: the Golem Building Book can be found in the Planar Sphere, on a table inside the chamber where the Guardian Golem is created (AR0411 x=505 y=1425).


Rogue's Ward +3
 (Rogue's Ward + Rogue Stone + Adamantine Dust + 5000gp)

This buckler is made from a darksteel alloy which was tinged with trace amounts of mithral and silver. Although its surface appears to be extremely polished, the shield somehow seems to draw in the light, rather than reflecting it. Upon closer examination, several enchantments which are commonly attributed to Mask's priesthood can be detected. It is likely that the Shadowlord himself blessed this item with his touch, granting it the power to hide and guard his followers from any dangers which they may encounter in their risky professions.

Infused with the magical essence of a Rogue Stone and coated with a thin layer of Adamantine, the buckler now provides even more protection.

STATISTICS:

Equipped Abilities:
    +3 bonus to all saves vs. death
    +15% to Hide in Shadows

Special Abilities:
    Casts Improved Invisibility 3x/day

Armor Class Bonus: 4
Special:  No Missile/Piercing Attack Protection
Weight: 1
Requires: 4 Strength
Only Usable By:
 Thief
 Bard



Items upgradable by Cespenar

For reference, Cespenar the imp servant can be found in the Pocket Plane (AR4500). In addition to his regular recipies, Cespenar can now craft the following items:


Masterbelt of Fortune  (Masterbelt + Scroll of Luck + Potion of Master Thievery + 5000gp)

The pouches of this belt hold an array of masterfully crafted tools that are most commonly used by locksmiths and watchmakers. However, such items can easily be abused for nefarious purposes making these items a very popular accessory among thieves. This particular belt has the letter "G" engraved upon its buckle.

The masterwork tools have been infused with the essence of luck and enchanted with magic. They now confer additional benefits.

STATISTICS:

Equipped Abilities:
    +1 Luck
    +20% to Open Locks
    +20% to Disarm Traps
    +20% to Set Snares

Weight:  2
Usable by:
  Thieves


Stonesmasher +4  (Stonesmasher + Stone Golem manual5000gp)

Dark orcish runes are etched into this club. It is a remnant of the last war between the orcs and the Turmish wizards. When the orcish tribes started raiding their city the wizards created golems of terrible power to protect them. Sensing that the brute strength of his warriors was not enough, the great orc chieftain Gull-Nar ordered his shamans to craft a weapon that would allow him to smash the "living statues" into rubble. His shamans used the books from a raided wizard tower to enchant the favorite weapon of their chieftain, a great war club. Gull-Nar was so pleased that he decided to personally lead the next raid, smashing the golems into bits as he proceeded toward the city core. Victory was near, but then a lone mage dressed in black appeared out of nowhere and cast a powerful spell which caused the raging orcs to turn upon each other. In mere minutes, their numbers were decimated and Gull-Nar himself was killed by his most trusted warriors.

Further enchanted using knowledge obtained from the Golem Manual, the club becomes an even more potent weapon against the fearsome constructs.

STATISTICS:

Combat Abilities:
    20% chance to instantly shatter Stone, Clay and Sand Golems on each hit

THAC0: +4, (+6 vs. Golems)
Damage:  1D6 + 4, (+6 vs. Golems)
Damage type:  crushing
Weight: 3
Speed Factor: 0
Proficiency Type: Club
Type:  1-handed
Requires: 5 Strength
Not Usable By:
  Mage


Stormcharged Axe +5  (Stormcharged Axe + Starfall Ore + Lapis Lazuli + 10000gp)

This superbly crafted axe holds an enchantment of unusual origin. Immediately after it was forged the axe was brought on top of a high mountain peak where dwarven priests waited for a great storm to gather. The weapon was placed on an iron pedestal and soon afterward struck by a bolt of lightning. Because of the pre placed enchantment it absorbed some of the bolt's properties. The axe was later given to a high ranking dwarven officer to aid him in the ensuing battle between the orcish hordes and the dwarves of Dorn's Deep. The attack came as a complete surprise to the dwarves when one morning a scout arrived and told that the largest orcish army he had ever seen was only hours away. With little time to prepare, the dwarven warriors were overrun and the orcs began to pour into Dorn's Deep. The dwarves were forced to retreat into the depths of the citadel but key passages were collapsed to cover their movements and buy them time. Even in such dire conditions, this allowed the dwarves to control when and where they would fight. Every battle cost the orcs dearly as the dwarves fought on their terms, but they were still being driven farther and farther back into Wyrm's Tooth Glacier. Eventually, due to their superior numbers, the orcs managed to breach the dwarven defenses and plunder their homes.

Coated with the otherworldly Starfall Ore and infused with the essence of a Lapiz Lazuli, the powers of this already formidable weapon are greatly enhanced.

STATISTICS:

Equipped Abilities:
    +50% to electrical resistance

Combat Abilities:
    15% chance on each hit that the target becomes stunned for 1 round

Special Abilities:
    Static Discharge 1x/day (deals 10d6 points of electrical damage to a single target)

THAC0: +5
Damage:  1D8 +5, +1d6 electrical
Damage type:  Slashing
Weight: 5
Speed Factor: 2
Proficiency Type: Axe
Type:  1-handed
Not Usable By:
 Druid
 Cleric
 Mage
 Thief

Note: the Lapis Lazuli is a new gemstone which is added to the game by this component of the Rogue Rebalancing mod. It can be found on a table near Iycanth the Mad in Abazigal's Lair (AR6003 x=515 y=280).


Short Sword of Backstabbing +5  (Short Sword of Backstabbing + five Rogue Stones + 10000gp)

The Shadow's Blade was created to be the perfect assassin's tool.  It is highly sought after by any who settle differences with a blade, and many that possess it do not do so for long.  In the hands of any character this sword acts as a standard +5 magical weapon, but in the hands of a Thief it becomes especially potent by increasing his chances to score a critical hit and improving his backstab multiplier.

Infused with the magical essence of the Rogue Stones, the blade becomes even more powerful in the hands of a Thief.

STATISTICS:

Equipped Abilities (Thieves only):
    Increases backstab multiplier by 1
    Increases critical hit chance by 2

THAC0:  +5 bonus
Damage:  1D6 +5
Damage type piercing
Weight: 3
Speed Factor: 0
Proficiency Type: Short Sword
Type:  1-handed
Requires: 5 Strength
Not Usable By:
  Druid
  Cleric
  Mage



Compatibility



Known Issues



Version changes

4.46 - September 18, 2011
4.40 - February 19, 2011
4.38 - October 25, 2010
4.37 - May 25, 2010
4.36 - May 20, 2010
4.35 - May 8, 2010
4.34 - March 16, 2010
4.33 - January 29, 2010 4.32 - December 12, 2009 4.31 - October 24, 2009
4.30 - October 2, 2009
4.22 - September 1, 2009
4.21 - August 8, 2009
4.20 - July 18, 2009
4.11 - May 12, 2009
4.10 - April 21, 2009
4.04 - March 2, 2009
4.03 - January 26, 2009
4.02 - December 23, 2008
4.01 - November 21, 2008
4.00 - November 1, 2008



Contact

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